Eador Masters of the Broken World Wiki
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Pilot

Pilot of the flying ships carries his party through air, bypassing obstacles and moving freely above the enemy territory.

Can us the following types of items: Common; Melee Weapon, Ranged Weapon, Light Armor, Medium Armor, Shield.

Can move above neutral and enemy land.

Can learn pilot skills up to mastery.

Pilots are capable of crossing great distances over air. However, there is a number of limitations to sky travel:

One, an airship needs time and plenty of space to take off or land. It cannot land or take off vertically; it needs to be done in the direction of a neighboring province, and takes one turn to accomplish

Two, a pilot cannot attack fortified provinces from the air, be it enemy capital or a godforsaken distant outpost.

Finally, the ability to move the ship over the ground is only accessible beginning with level 10, and it can only be moved at 1 province per turn, regardless of the heroes mobility value. The two last points also imply that a pilot can only attack enemy fortifications upon reaching level 10 as well.

Perks

Crossbow Mastery

The Crossbow Mastery skill increases the power and range of the pilots ranged attacks, along with his ammo reserve

  • Level 1: Ranged Attack +1, Ammo +1
  • Level 2: Ranged Attack +1, Ammo +1
  • Level 3: Range +1, Heavy Ammo
  • Level 4: Ranged Attack +1, Ammo +1
  • Level 5: Range +1, Armorpiercing Shot

Engineering Art

Engineering Art slows down the degradation of the pilots equipment, helps him arrange the siege efficiently and allows to repair mechanical troops and boost the ranged attack of war machines.

  • Level 1: Item Wear -10%, Siege +5, Repair 10
  • Level 2: Item Wear -10%, Siege +5, Engineer 1
  • Level 3: Item Wear -15%, Siege +10, Repair +5
  • Level 4: Item Wear -15%, Siege +10, Engineer +2
  • Level 5: Item Wear -20%, Siege +10, Repair +5

Hammerlord

The Hammerlord skills increases damage the pilot deals to the enemies in melee

  • Level 1: Attack +1, Counterattack +1
  • Level 2: Attack +1, Counterattack +1
  • Level 3: Attack +1, Counterattack +1, Stunning Blow
  • Level 4: Attack +1, Counterattack +1
  • Level 5: Attack +1, Counterattack +1, Crushing Blow 5

Life Force

Life Force affects the pilots hit points and stamina.

  • Level 1: Hit Points +1, Stamina +1
  • Level 2: Hit Points +1, Stamina +1
  • Level 3: Hit Points +2, Stamina +1, First Aid
  • Level 4: Hit Points +2, Stamina +1
  • Level 5: Hit Points +2, Tireless, Poison Immunity

Mobility

Mobility increases the pilots initiative and combat movement speed, along with strategic map movement.

  • Level 1: Mobility +1, Hills Knowledge +10
  • Level 2: Initiative +1, Army Upkeep -10%
  • Level 3: Mobility+1, Speed +1
  • Level 4: Initiative +1, Army Upkeep -10%
  • Level 5: Mobility +1, Forced March 4

Resilience

Resilience affects the pilots morale and magic resistance.

  • Level 1: Resistance +1
  • Level 2: Resistance +1, Morale +1
  • Level 3: Resistance +1, Petrification Immunity
  • Level 4: Resistance +1, Morale +1
  • Level 5: Resistance +1, Fire Immunity

Shieldbearer

The Shieldbearer skill increases the pilots defense against physical damage

  • Level 1: Defense +1, Ranged Defense +1
  • Level 2: Defense +1, Ranged Defense +1
  • Level 3: Defense +1, Ranged Defense +2
  • Level 4: Defense +1, Ranged Defense +2
  • Level 5: Defense +1, Ranged Defense +2
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