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Magicians Quarter

This page contains the buildings of the Magic Quarter, enabling powerful spells and sorcery.

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Tier I Buildings[]

Gold Crystals Resource Cost Preconditions Effect on your Domain
Library 50 10 - -

Access to Basic spells:
Magic Spark Magic Spark
Fatigue Fatigue
Inspiration Inspiration

Sorcerer's Workshop 70 15 MandrakeLumber Offers Short Staff, Simple Wand, Toga, Simple Cap and Sandals for purchase.
School of Wizardy 100 15 MandrakeMarble
  • Library

Access to Tier 1 Wizardry spells:
Magic Arrow Magic Arrow
Magic Armor Magic Armor
Magic Weapon Magic Weapon
Access to Ritual:
Enchanted Coffer

School of Sorcery 60 10 MandrakeLumber
  • Library

Access to Tier 1 Sorcery spells:
Dispel Dispel
Astral Energy Astral Energy
Web spell Web
Access to Ritual:
Extravaganza

Sphere of Wind 50 15 Mandrake
  • Library

Access to Tier 1 Elemental spells:
Slow Slow
Haste Haste
Air Shield Air Shield
Access to Ritual:
Fair Wind

Sanctuary 90 10 Mandrake

Karma positive +2 Karma
Access to Tier 1 Sacred spells:
Curse Curse
Bless Bless
Cure Cure Wounds
Access to Rituals:
Chalice of Life

School of Necromancy 40 30 MandrakeMandrake
  • Library
  • Altar

Karma negative -2 Karma
Access to Tier 1 Necromancy spells:
Raise Skeleton Raise Skeleton
Raise Zombie Raise Zombie
Fear Fear
Access to Ritual:
Walking Dead

Altar of Chaos 80 15 MandrakeIron
  • Library
  • Altar

Karma negative -2 Karma
Access to Tier 1 Chaos spells:
Summon Imp Summon Imp
Vulnerability Vulnerability
Burn Ammo Burn Ammo
Access to Ritual:
Dark Ritual

Tier II Buildings[]

You have to complete 4x Tier I Magic Schools and the Magicians Workshop to unlock the Tier II Magic Buildings.

Gold Crystals Resource Cost Preconditions Effect on your Domain
Sages Guild 220 40 MandrakeMandrakeMarble
  • Sorcerer's Workshop
  • 4 x Tier I Magic School Buildings

Allows building Library in provinces.

Artifact Market 1000 90 HorseMandrakeArcaniteMithrilDioniumBlackLotus Offers four random Level 3 items of minimum rarity 2 for one-time purchase.
Haunted Cemetery 70 15 Mandrake

Karma negative -3 Karma
Very discontent -1 Mood in the capital province.
Allows hiring of Walking Dead guard:

Mages Guild 400 50 MandrakeArcaniteArcaniteMarbleMarble Access to Tier 2 Wizardry spells:
Lightning Lightning
Fireball Fireball
Fireblade Fire Blade
Access to Ritual:
Creation
Illusionists Guild 240 35 LumberMandrakeMandrakeArcanite Access to Tier 2 Sorcery spells:
Phantom Form Phantom Form
Hallucinations Hallucinations
Sleep Sleep
Access to Ritual:
Illusionary Battle
Sphere of Stone 350 20 IronIronArcaniteMarble Access to Tier 2 Elemental spells:
Summon Gargoyle Create Gargoyle
Stone Rain Rain of Stones
Stone Skin Stone Skin
Access to Ritual:
Gifts of Earth
Temple of Life 280 30 MandrakeArcaniteMarbleMarble

Karma positive +8 Karma
Access to Tier 2 Sacred spells:
Heal Restoration
Exorcism Exorcism
Word of Life Word of Life
Access to Ritual:
Heavenly Light

Necromancers Guild 220 55 MandrakeArcaniteArcaniteMarble
  • Sages Guild
  • Haunted Cemetery
Karma negative -3 Karma
Access to Tier 2 Necromancy spells:
Raise Ghoul Raise Ghoul
Vampirism Vampirism
Disease Disease
Access to Ritual:
Deadly Terror
Temple of Chaos 290 45 MandrakeArcaniteArcaniteMarble Karma negative -8 Karma
Access to Tier 2 Chaos spells:
Summon Hellhound Summon Hell Hound
Summon Fiend Summon Fiend
Blindness Blindness
Access to Ritual:
Chaos Spawn

Tier III Buildings[]

Gold Crystals Resource Cost Preconditions Effect on your Domain
Secret Library 800 200 ArcaniteArcaniteArcaniteMarbleBlackLotus
  • Alchemists Guild
  • 3 x Tier II Magic Buildings
Crystals +2
Alchemists Guild 600 70 MandrakeMandrakeArcaniteArcaniteMithrilMithril Reduces cost of purchasing resources by 10%.
Allows transmuting gold to gems and vice versa:
25 Gold transmutes to 1 Gem
1 Gem transmutes 1 Gold

Artifact Master

2500 150 ArcaniteArcaniteMithrilMithrilDioniumBlackLotus Offers three random Level 4 items of minimum rarity 2 for one-time purchase.
Allows recruitment of Golems if their ingots are present.
Allows hiring of Gargoyle Masters guard.
School of High Magic 1300 140 ArcaniteArcaniteArcaniteDionium
  • Secret Library
  • Mages Guild
Access to Tier 3 Wizardry spells:
Teleport Teleport
Counterspell Anti-Magic
Mass Dispel Mass Dispel
Access to Ritual:
Magic Barrier
Tower of Hypnosis 1000 110 MandrakeArcaniteArcaniteBlackLotus
  • Secret Library
  • Illusionists Guild
Access to Tier 3 Sorcery spells:
Word of Power Word of Power
Mass Haste Mass Haste
Mass Attack Mass Attack
Access to Ritual:
Mass Insanity
Sphere of Ice 1000 120 ArcaniteArcaniteArcaniteDionium
  • Secret Library
  • Sphere of Stones
Access to Tier 3 Elemental spells:
Word Ice Word of Ice
Acid Acid
Mass Slow Mass Slow
Access to Ritual:
Blizzard
Tower of Resurrection 1500 100 ArcaniteArcaniteMarbleDionium
  • Secret Library
  • Temple of Life
Karma positive +4 Karma
Access to Tier 3 Sacred spells:
Resurrection Resurrection
Mass Protection Mass Defense
Mass Cure Mass Healing
Access to Ritual:
Heavenly Guards
Tower of Necromancy 950 170 ArcaniteArcaniteBlackLotus
  • Secret Library
  • Necromancers Guild
Karma negative -4 Karma
Access to Tier 3 Necromancy spells:
Raise Ghost Raise Ghost
Mass Curse Mass Curse
Drain Life Life Drain
Access to Ritual:
Undead Uprising
Tower of Chaos 1200 150 ArcaniteArcaniteBlackLotus
  • Secret Library
  • Temple of Chaos
Karma negative -4 Karma

Access to Tier 3 Chaos spells:
Dark Pact Dark Pact
Flames of Chaos Inferno
Summon Demon Summon Demon
Access to Ritual:
Rain of Brimstone

Tier IV Buildings[]

Gold Crystals Resource Cost Preconditions Effect on your Domain
Tower of Knowledge 2500 350 ArcaniteArcaniteDioniumDioniumBlackLotusBlackLotus
  • 2 x Tier III Magic Buildings
  • Artifact Market

Crystals +5
Allows upgrading Libraries in provinces to Magic Tower.
Adds a defensive magic tower during siege battle of the Stronghold.

Tower of Artifacts 3000 200 MithrilMithrilDioniumDioniumBlackLotusBlackLotus Offers two random Level 5 items of minimum rarity 2 for one-time purchase.
Allows performing an additional ritual per turn.
Grants one contract for Guards of the Ancients guard.
Secret Guild 3000 300 ArcaniteArcaniteArcaniteDioniumDioniumBlackLotus
  • Tower of Knowledge
  • School of High Magic
Access to Tier 4 Wizardry spells:
Timestop Timestop
Dragonform Dragonform
Polymorph Polymorph
Access to Ritual:
Tower of Lightning
Psy-Monolith 2000 250 ArcaniteArcaniteMarbleDioniumBlackLotusBlackLotus
  • Tower of Knowledge
  • Tower of Hypnosis
Access to Tier 4 Sorcery spells:
Mass Suicide Mass Suicide
Mental Slave Enslave Mind
Mass Sleep Mass Sleep
Access to Ritual:
Astral Gates
Sphere of Flames 3000 300 ArcaniteArcaniteArcaniteArcaniteDioniumBlackLotus
  • Tower of Knowledge
  • Sphere of Ice
Access to Tier 4 Elemental spells:
Armageddon Armageddon
Incinerate Incinerate
Firestorm Firestorm
Access to Ritual:
Conflagration

Cathedral of Light

3000 250 MarbleMarbleDioniumDioniumDioniumDionium
  • Tower of Knowledge
  • Tower of Resurrection
Karma positive +10 Karma
Access to Tier 4 Sacred spells:
White Magic White Magic
Reincarnation Reincarnation
Invulnerability Invulnerability
Access to Ritual:
Gifts of Heaven
Necropolis 1800 350 ArcaniteArcaniteBlackLotusBlackLotusBlackLotusBlackLotus
  • Tower of Knowledge
  • Tower of Necromancy
Karma negative -10 Karma
Access to Tier 4 Necromancy spells:
Raise Vampire Raise Vampire
Mass Disease Mass Disease
Cloud of Terror Cloud of Terror
Access to Ritual:
Pestilence
Gates of Chaos 2500 350 ArcaniteArcaniteMarbleBlackLotusBlackLotusBlackLotus
  • Tower of Knowledge
  • Tower of Chaos
Karma negative -10 Karma
Access to Tier 4 Chaos spells:
Summon Devil Summon Devil
Black Magic Black Magic
Damage Corruption
Access to Ritual:
Demon Invasion


Buildings
Entertainment Quarter / Magic Quarter / Trade Quarter / Military Quarter / Temple Quarter / Craftsmen Quarter / Forest Quarter / Foreign Quarter / Central Quarter
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