This category embraces all the different special abilities that your units can have. All level 0 units start with their own predetermined skills. All units are capable of gaining new skills upon level up; see the respective unit page for details on when that is able to gain a new skill. Existing skills, e.g. a Swordsman's Parry skill, may also be improved upon level up. For a list of Hero skills (referred to generally as "perks)," see the respective Hero class page:
Note that some units can cast spells from the various schools of magic; these are not considered skills and interact with the rest of the combat system slightly differently.
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