The dwarves invented these siege machines during the «War of the Trees,» when the elven army nearly invaded the caves under the Urud-Dunn mountain, a sacred place for all of the dwarven race. Ballistae allowed dwarves to contain the elves after they had exhausted the dwarven heavy infantry with their constant maneuvering and showers of arrows.
Since then the other races of Eador have also learned to make ballistae. The heavy missiles shot from these weapons deal immense damage to an opponent, even when they strike armor or shields. The ballista's main disadvantages are low speed and vulnerability in melee combat.
Starting Skills[]
How to hire[]
- In the stronghold by building a Siege Workshop.
- As a mercenary after constructing Merchant Court.
Skills available at level up[]
Skill | Available from level | Times available |
---|---|---|
Heavy Ammo | 3 | 1 |
Siege +1 | 4, 8, 12, 16, 20 | 5 |
Armorpiercing Shot | 5 | 1 |
Range +1 | 10 | 1 |
Full Upgrade Pool[]
The numbers in brackets are probability weights.
Level | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade 4 |
---|---|---|---|---|
Level 1 | (4) | (4) | (4) | (4) |
Level 2 | (4) | (3) | ||
Level 3 | (4) | (4) | Heavy Ammo (4) | |
Level 4 | (4) | (4) | Siege +1 (4) | |
Level 5 | (4) | (4) | Armorpiercing Shot (4) | |
Level 6 | (4) | (4) | ||
Level 7 | (4) | (4) | ||
Level 8 | (4) | (4) | Siege +1 (4) | |
Level 9 | (4) | (4) | ||
Level 10 | (4) | (4) | (4) | |
Level 11 | (4) | (4) | ||
Level 12 | (4) | (4) | Siege +1 (4) | |
Level 13 | (4) | (4) | ||
Level 14 | (4) | (4) | ||
Level 15 | (4) | (4) | ||
Level 16 | (4) | (4) | Siege +1 (4) | |
Level 17 | (4) | (4) | ||
Level 18 | (4) | (4) | ||
Level 19 | (4) | (4) | ||
Level 20 | (4) | (4) | Siege +1 (4) |